Aldraza Devlog – Roadmap & Future Expansions


Greetings, Adventurers! Thank you so much for grabbing the Forest-Biome Monster Card Pack and bringing Aldraza’s woodlands to life in your campaigns. I wanted to share a quick update on what’s coming next—so you know exactly what to look forward to as this world continues to grow.

1. Next Up – Desert Biome Pack (Late June)

What to Expect:

  • 30 Rank 1–4 desert creatures (Straiders, Sand Wraiths, Desert Red Hood Bandits, Huge Sandworms & More)

  • Each card is a PNG with art, stats, rank, and a 2–3-sentence lore blurb embedded directly on the card

  • Art will feature golden dunes, shifting sands, and mirages

Lore Teasers:

  • Descriptions will hint at “The Pharaoh,” “Pyramid Dungeon,” and “The Solcarin Keyrune.”

  • Lore may reference Ra, a future boss-level entity who watches over desert travelers.

2. Following – Aquatic Biome Pack (Early July)

Tentative Creatures:

  • Murkin Titan, Harpy, Coral Golems, Red Hood Pirates, and the Kraken

  • Cards will depict coral-flecked scales, bioluminescent fins, and the tumult of underwater wreckage

Lore Focus:

  • References to submerged ruin temples and an ancient “Abyssal Whirlpool” leading to deeper horrors

3. Next – Deadlands Biome Pack (Mid July)

Planned Highlights:

  • Undead, Widow Spiders, Dworgen, Wraiths, Zombies, and the Demon Drake

  • Art will lean into decaying architecture, cursed battlefields, and ghastly pallor

Lore Touchpoints:

  • Mentions of the “Lich's Lair,” a castle necropolis where the Lich Overlord resides, and "The Infernal Gateway" where the Portal to the Infernal realm is located.

4. Then – Tundra Biome Pack (Late July)

Likely Lineup:

  • Yetis , Frost Wolves, Ice Wraiths, Glacial Golems, and the Wendigo

  • Cards will show snow-blasted ridges, swirling blizzards, and crystal-blue ice formations

Lore Elements:

  • References to the “Rimefort Castle,” a frozen citadel that never melts

5. Afterward – Sky Kingdom Pack (Early August)

Expected Enemies:

  • Tengu, Griffons, Empyrians, Kamaitachi, and Pterax the abomination

  • Art will feature floating isles, thunderheads, and feathered forms

Flavor Notes:

  • Teasers about “Sky Shrine coordinates” linking The Sky Kingdom to the teleportation shrine networks below

6. Later This Year – Infernal Realm Pack (Fall 2025)

Preview:

  • Hellfire Imps, Fallen Angels, Lava Elementals, Demons, and the Demon Lord, Balerus

  • Cards will radiate brimstone glow, obsidian spikes, and molten veins

Lore Glimpses:

  • Mentions of “soul-forge” and “Pandemonium” that tie mortal souls to the Pit

  • Teasers of the “Obsidian Castle,”  where Lilith, the Demon Queen stays

7. Winter 2025/2026 – Divine Realm Pack

Anticipated Includes:

  • Celestial Seraphs, Dawn-forged Paladins, Radiant Archons, Elysian Wardens, and the Solar Archangel

  • Art will glow with holy light—ivory wings, golden armor trims, and resplendent halos

Lore Direction:

  • Subtle “sanctified aura” and “light of absolution” motifs hinting at healing, protection, or banishment

  • References to the “Divine Treasury,” a vault filled with Relics, accessible only to the Virtuous

8. Beyond – Labyrinth of Nightmares Pack (Spring 2026)

In the works

9. Future “Extras” – Soundtracks & Music (After World Map Release)

After we complete a full‐world map of Aldraza (planned for early 2026), the next big expansion will be location-based soundtracks:

Each soundtrack will pair with the digital map to give GMs a fully immersive auditory and visual toolkit—perfect for streaming sessions or tabletop playlists.

How You Can Help & Stay Updated

  • Leave Feedback & Ratings: Your ⭐ ratings on itch.io help future packs get noticed.

  • Comment with Suggestions

  • Watch & Follow: Click the “❤️ Follow” button on this itch.io page to get notified when each new biome goes live.

Thank you again for exploring Aldraza’s wilds. The journey has only just begun—stay tuned for scorching sands, icy peaks, and skies that touch the stars!

Your Dev, Aldraza Worldbuilding Project

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